#44293: "Bring turn based players back to the table between step 2/3 of Epidemic cards (Rather than after 3)"
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Descripció detallada
• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Google Chrome v91
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Google Chrome v91
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Quin és el meu navegador?
Google Chrome v91
• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Quin és el meu navegador?
Google Chrome v91
• Quina part de les regles no s'han respectat per l'adaptació de BGA
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Google Chrome v91
• Quina va ser l'acció del joc que volies fer?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Què intentes fer per dur a terme aquesta acció del joc?
• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v91
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Google Chrome v91
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Quin és el meu navegador?
Google Chrome v91
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Google Chrome v91
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
Counting cards/knowing how many infection cards just went back onto the top of your deck alone can be a huge piece of information in Pandemic. Knowing which cards these were is way more powerful than knowing how many alone, and serves as a cornerstone in some of the planning at higher difficulties -- inspection of this discard pile right before it's shuffled usually yields very useful information (knowing what, and exactly which threats are about to be shuffled in)
For example, imagine two epidemics close to each other but on different turns, with four Infection cards in discard. Knowing that there were only 4 Infection cards in the discard pile as you go to resolve the shuffle of an Epidemic (intensify) may affect several decisions on the next couple turns. If your infection rate is now three, and the city infected via the Epidemic card was not one of the three drawn this turn you KNOW it is the next card, this is VERY useful information that is easily missed in a turn-based game.
Unfortunately in a turn-based game the other players are called back to the table to see an Epidemic AFTER the discard pile is shuffled, therefore lack information about what was just shuffled. When playing turn-based especially when you've got multiple on the go it can be very hard to track this; the information could in theory be re-constructed from logs, but this is mentally taxing.
This suggestion is that in a turn-based game the players are called back to the table after step two, but before step three of an Epidemic card being resolved; rather than after step three has been resolved which seems to be the case right now. (i.e. Bring them back at the same timing window as Resilient Population is playable)
This would also mean the players would need to press a confirm button (this functionality could be altered with a player option) so that the game does not automatically advance once the final person views the table.
The new message might look something like the following "A new Epidemic has occurred. The Infection discard pile is about to be shuffled once all players confirm. Resilient Population may be played now (if available). [Confirm]"• Quin és el meu navegador?
Google Chrome v91
Historial de denúncies
Both are in service of allowing more information to turn-based players about what was in the discard pile that just got shuffled as this information is easily missed.
In a game played IRL we will always use the privilege provided to us by the rules ("Players may freely examine either discard pile at any time") to ensure we know, and then track what is being shuffled and placed on the Infection draw pile
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.