#156431: "Ideas for El Paso stats"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... -
• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Google Chrome v131
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... • Quin és el meu navegador?
Google Chrome v131
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... • Quin és el meu navegador?
Google Chrome v131
-
• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... • Quin és el meu navegador?
Google Chrome v131
-
• Quina part de les regles no s'han respectat per l'adaptació de BGA
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... -
• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Google Chrome v131
-
• Quina va ser l'acció del joc que volies fer?
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... -
• Què intentes fer per dur a terme aquesta acció del joc?
-
• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v131
-
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... -
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Google Chrome v131
-
• Si us plau, descriviu el problema de visualització. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... • Quin és el meu navegador?
Google Chrome v131
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... • Quin és el meu navegador?
Google Chrome v131
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
Ok, first the basics:
- Deliveries made
- Number of turns played
- Steps moved (sum of the number of steps made each round)
- A rundown of the victory points :
-- Points from cows
-- From buildings
-- From commercial outposts (deliveries)
-- From Bonus tiles
-- From objectives
-- From money at end of game
-- For doing the end game triggering delivery
- Rundown of workers owned at game's end
-- Number of builders
-- cowboys
-- Engineers
-- Jokers
Maybe also:
- Number of permanent certificates
- Number of duplicates allowed (from bonus tiles)
- Total number of objectives
- Total number of bonus tiles
- # of cows in deck
- total number of workers (a bit redundant but it makes the balance workers - cows more explicit)
- # Total number of workers spent on buildings (sum of worker costs of buildings owned at the end)
-- Possibly a rundown of buildings owned (at the end or at some point during the game) or maybe, better yet, how many times they were used for what they are (not for a single auxiliary action). Any of this requires 12 entries though... Obviously, buildings not available during the game (face a or b) are should not be counted and do not impact the average across games.
-- If we go for number of times each building got used, then we might as well do it for neutral buildings too.
-- Number of workers used as engineers during the game (or possibly split between engineers and jokers...)
-- Number of workers used as builders during the game
-- Number of workers used as cowboys during the game
-- Number of Engineers discarded
-- Number of Cowboys discarded
-- Number of Builders discarded
-- Number of Joker workers discarded
-- Number of exchange tokens obtained (or owned throughout the game, which just adds the starting ones)
-- Number of cows removed from game
-- Total money made by discarding cows at buildings
- Hand Size (at game's end)
- Max movement allowed (at game's end without spending cowboys)
-- Possibly some rundown of the improvements of the personal board ? (Like "Cleared circle for cow removal ? etc...)
The list is certainly too long but I love stats... • Quin és el meu navegador?
Google Chrome v131
Historial de denúncies
me too.
Looking forward to seeing stats implementations!
1)
# of turns should be (despite of chose objective card):
RTTN 15, Nephaste 15
but in the statistics it shows:
RTTN 14, Nephaste 14
2) usage of Building A is equals to the number of deliverys.
# of uses of building A
RTTN 6, Nephaste 5
but in the statistics it shows:
RTTN 6, Nephaste 6
@firgon
1)
# of turns should be (despite of chose objective card):
RTTN 15, Nephaste 15
but in the statistics it shows:
!!!!!!
RTTN 13, Nephaste 14
!!!!!!
2) usage of Building A is equals to the number of deliverys.
# of uses of building A
RTTN 6, Nephaste 5
but in the statistics it shows:
RTTN 6, Nephaste 6
@firgon
Perhaps rephrase delivery in the stats to "Disks placed" then ?
I think it would make more sense to use a '-' only for building that were not available during the game (wrong a/b side).
- how many times we uses train 1,2,3,4.
Not sure if its worth it to split between 1,2,3,4 and 1*,2*,3*,4*
total vp.
money earned.
money spent in total.
money spent on train action
money spent on building.
money spent on cowbuying.
number of worker used.(total+4kinds of workers.)
number of worker trashed(total+4kinds of workers.)
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
