Nova Luna
La lluna nova és un símbol d'un nou començament, el moment perfecte per començar alguna cosa nova i planificar el teu futur, i això és el que tracta Nova Luna (lat. per lluna nova). A cada ronda d'aquest joc abstracte de col·locació de rajoles, heu de planificar de nou el vostre futur, desenvolupant una nova estratègia per fer front al que us ofereix la roda de la lluna.
En cada torn, has de decidir quina fitxa nova de la roda de la lluna col·locaràs davant teu. Cada fitxa nova aporta una tasca nova que has de complir. Per fer-ho, heu de col·locar fitxes del color correcte al costat de la tasca que voleu completar, però aquestes, per descomptat, us tornen a portar noves tasques. Cada vegada que es resol una tasca, podeu col·locar-hi una de les vostres fitxes. Així que decideix sàviament i sigues el primer a col·locar totes les teves fitxes.
Nombre de jugadors: 2 - 4
Durada de la partida: 14 mn
Complexitat: 2 / 5
Juga a Nova Luna i 959 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Juga a Nova Luna i 959 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Resum de les regles
An abstract tile laying game from Uwe Rosenberg for 1 - 4 players. Theme is based on moon cycles.
Goal of the Game
The goal is to get and place tiles in your personal play area in order to satisfy the task requirements. Place 1 disc on a satisfied task. The player who places all (20) of their discs first wins - or if all of the tiles runs out, the player who has placed the most discs wins.
There are 68 tiles, 17 of each color.
Tiles and Tasks
There are 3 components to each tile. 1) The base color: Red, Blue, Turquoise and/or Yellow. 2) Time - The number in the upper left which is the 'time' and represents the number of spaces to move forward on the track when you take that tile. 3) Tasks - The other three corners of the tile show tasks, consisting of 1-4 dots in Red, Blue, Turquoise and/or Yellow.
In order to complete the task the tile must be adjacent to other tiles in the color of the dots (1 dot per color). If an adjacent tile has other adjacent tiles of the same color, they also count even if they are not directly adjacent to the task. This can be continued as desired. The color of the tile on which the task is written never counts.
A tile can be used to fulfil multiple tasks (even of the same tile), but only once per tile.
Once a task is completed, place one disc from the supply on it.
Player Turn
When it's your turn you select one of the 3 tiles after the moon-meeple. Empty spaces are ignored.
You place this tile in your play area next to another tile and move your player marker on the wheel by the number indicated on the top left corner of the chosen tile.
If that space is occupied, place your marker on top of the stack.
The next player will be the one whose marker is last (or on top if tied).
Refill the wheel
If there are less than 3 tiles on the wheel at the beginning of your turn you can refill the wheel.
Game End
If one player has placed all their discs, they win. If all the tiles are gone, the player with the most placed discs wins. In case of a tie, the one whose turn it would be next wins.