yro
The Sunrise Islands, home of small but fierceful animal folk;
The Wooden Conclave, that reunites all the magical creatures of the Forest;
The Wandering Market, that travels and trades without rest;
The Mining Company, where the inventors create new technologies;
The Floating City, where Magic and Technology find their balance;
The Dragon Knight, sworn protectors of the land of Yro.
From these factions you will recruit members for your guild, to create a powerful party and complete the most rewarding quests!
In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value, that will grant points each turn if higher than the opponents’ one; they can grant you Magic and Technology resource points, that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory.
The combat value of your party will be determined by the combat values of your front row of adventurers, and when you recruit 3 adventurers in a row that share a Faction and/or Profession, they will unlock a powerful bonus effect, so wise positioning will also be essential!
Nombre de jugadors: 1 - 5
Durada de la partida: 7 mn
Complexitat: 2 / 5
Juga a yro i 1296 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Juga a yro i 1296 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Resum de les regles
OBJECTIVE
Recruit adventurers for your guild, optimize your formation, and collect the most Victory Points (VP) through combat, technology, magic, and fulfilling quests.
SETUP
- Each player receives a player board and 4 markers (Combat, VP, Technology, Magic).
- Place the shared Combat and Victory board in the center.
- Each player starts with 3 Money and a starting hand of 5 cards.
- Display the Quest cards face-up.
GAMEPLAY (Multiple Rounds)
Each round consists of 3 phases, played simultaneously:
1. Recruit Phase:
- You may play one card from your hand by paying its cost (top left) in gold.
- Place it in your 3x3 grid. If the slot is occupied, the old card is replaced (discarded).
- Alternatively: Pass and take 2 Money.
2. Activation Phase:
- Activate the effects of the cards in your grid.
- Line Bonuses: If you have 3 cards of the same Faction or Profession in a row or column, a bonus effect is triggered.
- Collect Combat Power, Money, Magic, or Technology points.
3. Battle & Draw Phase:
- Compare your Combat Power with your neighbors (left and right).
- The stronger player receives VP based on the current level on the shared board.
- Discard any number of hand cards and draw back up to 5 cards.
KEY CONCEPTS
- Factions: There are 6 different factions (e.g., Floating City, Mining Company) essential for line bonuses.
- Professions: Warrior, Wizard, Merchant, etc., also determine synergies within the grid.
- Tech & Magic: These tracks grant additional victory points at the end of the game or via card effects.
- Resources: Symbols on cards that provide permanent cost reductions for recruiting.
END OF GAME
The game ends when a player has 7 or more cards in their grid or a player reaches the end of the VP track.
- The player with the most VP (including bonuses from Magic and Technology) wins.