Schotten Totten
Una càlida brisa de primavera recorre la vall escocesa mentre els ocells comencen a cantar i la neu es fon lentament. El teu preciós poble es va descobrint a poc a poc i les pedres que defineixen el teu territori comencen a sobresortir. La terra és tova i les pedres podrien rodolar fàcilment una mica cap al poble del teu veí, donant-te l’espai extra que el teu clan necessita. Al cap i a la fi, ningú no se n’adonarà, oi?
De sobte, una fletxa xiula passant-te pel costat de l’orella! Sembla que el teu veí ha tingut la mateixa idea i ara està empenyent pedres per ampliar el seu territori. Utilitza les teves cartes per crear les millors formacions de combat i defensar el teu poble. Reclama prou pedres per guanyar la partida!
Llança’t a una lluita on tot val i recupera el control de la frontera que et separa del teu oponent. Envia membres del teu clan per
defensar una pedra i imposa la teva força jugant la millor combinació de cartes. Per guanyar, sigues el primer a controlar cinc pedres repartides al llarg de la frontera o tres pedres adjacents.
Nombre de jugadors: 2
Durada de la partida: 8 mn
Complexitat: 1 / 5
Juga a Schotten Totten i 1220 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Juga a Schotten Totten i 1220 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Resum de les regles
Overview
In Schotten Totten (pronounced "shoh-ten toh-ten", meaning explained here) you and an opponent are opposing Scottish clans with a border of nine stones dividing your territory. By pulling the stones over to your side, you gain more land for yourself, which is how you win. Stones are claimed by setting your clans (sets of cards) against opposing clans. The stronger clan (set) claims the stone.
Gameplay
There are 54 Clan cards, numbered 1 through 9 in 6 colors (green, blue, red, yellow, purple, pink). Each opponent has a hand of six. On each turn, a player must...
Play a Card: Choose one card from your hand and place it on your side of any Stone that A) is not claimed and B) doesn't yet have three cards.
Draw a Card: Draw one card from the deck to replenish your hand.
Cards cannot be moved after being placed.
If the deck is empty, the game continues without drawing cards.
Card Formations
| Name | Description | Example |
|---|---|---|
| Color Run (a.k.a. straight flush) | Three cards of the same color and consecutive rank | 7 8 9 |
| Three of a kind | Three cards of different colors and the same rank | 4 4 4 |
| Color (a.k.a. flush) | Any three cards of the same color | 5 1 9 |
| Run (a.k.a. straight) | Three cards of different colors and consecutive rank | 5 6 7 |
| Sum | The sum total of three cards of different colors and ranks | 5 2 6 |
Claiming a Stone
Claiming a stone can only be done after playing a card, but before drawing a new one (BGA will prompt you).
A player may claim a stone if their three-card combination is stronger than their opponents. In general, this can only be done once three cards are played on both sides of the stone. However, it can be proven that the other side cannot form a stronger combination (Ex. you have a red color-run of 1-2-3, they have a blue color run of 1 and 2, but you have already played the blue 3 on your side.) This proof must be based only on cards played on the table (you cannot use your own hand as proof), but BGA will calculate this for you automatically.
To claim a stone, move it to your side of the border. Cards cannot be played at this location anymore.
Ties in Card Formations
If two opposing formations have the same type (e.g., 1 2 9 vs. 9 7 6), the one with the highest total (sum of card values) wins.
If the strength totals are also tied (e.g., 4 5 6 vs. 4 5 6), the player who played their third card first wins.
End Game
The first player to achieve one of these conditions wins the game.
- Controls three adjacent stones
- Controls any five stones
In a 3 round game, the winner of each round gains 5 points for the round. The other player gains 1 point per stone. The player with a higher total of points after 3 rounds wins.
Tactic Variant
In the Tactic variant, tactic cards are shuffled into a separate deck. Each player has a hand of 7 instead of 6.
On your turn, you can play a clan card (as normal) or a Tactic card.
You can have as many Tactic cards as you want in your hand, as long as you respect the maximum hand size of seven cards.
You cannot play more than one card more than your opponent has played. Example: Your opponent has already played one Tactic card while you have already played two. You have therefore played one Tactic card more than your opponent. As a result, on your turn, you cannot play a Tactic card until your opponent plays his second.
Tactic cards have three categories:
Elite Troops
These are played like clan cards.
- Joker: When played, you may choose the color and rank of the card. There are only two in the game and each player can only have one Joker on their side. If you have played one and drawn the other, you must keep it in your hand.
- Spy: When played, you choose the color of the card.
- Shield-bearer: When played, you choose the color of the card. Has a rank of 1, 2, or 3.
Combat Modes
These are played on the stone itself.
- Blind-Man's Bluff: If a stone has this card, only the Sum card formation is used to determine who can claim the stone. (Meaning all superior formations (e.g., color-run, three of a kind) don't matter--only the sum total of the cards is taken into account.)
- Mud Fight: If a stone has this card, players must play four cards before being able to claim the stone.
Ruses
These are one-time actions that are discarded after use.
- Recruiter: Draw three cards from either deck. Then choose two cards from your hand and place them on the bottom of their respective decks.
- Strategist: Choose one of your clan cards on an unclaimed stone and either place it on a different unclaimed stone or discard it.
- Banshee: Choose one of your opponent's clan cards on an unclaimed stone and discard it.
- Traitor: Choose one of your opponent's clan cards on an unclaimed stone and place it on one of your unclaimed stones.
There may be a case where your hand only has tactic cards or only has clan cards. There may also be a case where you can no longer place clan cards on your side of the border. If so, you can only play tactic cards or pass.
Expert Variant
Tactics are also used in this variant, plus a new rule: a stone can only be claimed at the beginning of your turn. This lets the opponent play a tactic card that could change the battle.
