Nautilus
Take your place alongside Jules Verne`s most famous characters or try to anyway!
Captain Nemo is ready to designate a second officer on the Nautilus, and you need to prove your knowledge in five key areas that are dear to the Captain.
Nombre de jugadors: 2
Durada de la partida: 22 mn
Complexitat: 2 / 5
Juga a Nautilus i 960 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Juga a Nautilus i 960 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Resum de les regles
For tips on how to play nautilus, see Tips_nautilus
Object of the Game
- During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are:
- Science
- Exploration
- Navigation
- Engineering
- War
- The player who has won in the most domains will be declared the winner at the end of the game.
Setup
- The game board is placed between the two players.
- The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.
- The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.
- The Domain cards are shuffled. Five of them are placed face up on the five empty spaces of the game board.
- The remaining cards form the draw pile which is placed next to the game board, face down.
- One of players gets the Nemo token, thus becoming the first player of the round.
Preparation of the Round
- Before starting a round, each player gets 5 Diver cards, which they look at secretly.
- Then the first player draws two special cards.
- After having looked at them, the player keeps one and gives the other to their opponent.
- Some special cards can be played at the beginning of the round and others during the round.
Round Overview
- To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side (bottom) or on the side of their opponent (top).
- Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.
- Some Diver cards have movement arrows:
- horizontal (#7 and #8) or
- vertical (#6 and #9).
- When they are played, these cards MUST cause a movement action, unless there is no possible movement matching the direction of the arrow.
- At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.
End of the Round
- The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special).
- The Domain cards are then awarded.
- A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.
- There is one exception to this rule: the Diver card of value 1 (with a crab on it) always wins against the card of value 14.
- A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.
End of Game and Scoring
- The game ends at the end of the 6th round, when the pile of Domain cards is empty.
- Each player takes the pile of Domain cards won during the game.
- In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.
- The player with the highest points score in a domain wins that domain.
- The player who wins most domains wins the game.
Game Options
Domain cards
Visible
- All collected domain cards by players are visible (by default).
Hidden
- Collected cards by player are visible and collected cards by opponent are hidden.
Some Features of This Adaptation of the Game
- Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less than 6 rounds.
- It can happen when one of the players has won 3 of 5 domains at end of one of the rounds.
- Player wins the domain at the end a round if:
- They have gained 4 or more score points in the domain (during all previous rounds including current round). OR
- They have gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players).
- It was done to end a game and not to play superfluous rounds when one of the players has already won a game.
- At the end of the game, each player gets 1 victory point for each domain won.
- Domain won by player when one of two conditions was executed, see above.
- Total score of a game is the number of domains won by each player.