micromidgard
Travel the 9 realms of Norse mythology and be the champion to fulfil the Norn's prophecies before Ragnarok comes.
Players move meeples on a shared board to gain resources, craft relics, and complete quests to gain glory, as the wolves Skoll and Hati get ever closer to catching the sun (Sol) or the moon (Mani).
When one of the wolves reach the end of the track, the current objective is scored and points are awarded to the winning player. The game ends when either a player reaches 9 points, or the final 5th objective has been scored.
Nombre de jugadors: 2
Durada de la partida: 27 mn
Complexitat: 3 / 5
Juga a micromidgard i 960 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Juga a micromidgard i 960 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Resum de les regles
Playing the Game
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics.
Taking a Turn
Players alternate taking turns, performing the following steps in order:
- MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple.
- ACTIVATE the Realm.
- CHECK FOR RAGNAROK.
Each of these steps is explained in more detail below.
1. Move
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:
- The chosen meeple must not already have a player marker on it.
- The chosen meeple may not remain on the same space.
- Meeples may not share the same Realm space.
- In the rare event that no legal moves are possible, you may move an
unmarked meeple to Midgard.
2. Activate
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:
Gain resources Gain the amount of Gold or Mead shown. Note: Players may have a maximum of 7 of each resource
Move a Wolf Move the corresponding Wolf marker clockwise to the next available space. Then gain a Sun or Moon Action.
Sun/Moon/Craft action You may spend each Sun, Moon or Craft action to either:
- Activate a Blessing track
- Activate the ability of a Relic
Activating a Blessing track
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:
- MOVE your Blessing marker one space up.
- ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.
Activating a Relic
Your Relics may be activated by spending the Action or resources shown to gain the benefit. You may only activate each Relic once per turn.
Abilities are typically represented in the form cost:effect.
3. Check for Ragnarok
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:
- SCORE the leftmost Prophecy corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies.
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.
- DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.
- RESET both Wolf markers, placing them on the furthest available starting space.
End of the Game
The game ends immediately when either:
- a player reaches 9 points, or
- the final Prophecy has been scored
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.
Reference
Blessings
Level | Surtr's Blessing | Wayland's Blessing |
---|---|---|
4 | Spend 3 Gold to gain 1 VP and a Sun-Wolf Action | Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back |
3 | Spend 2 Gold to gain a Sun-Wolf Action | Spend 3 Gold to gain 1 VP and a Sun Action |
2 | Spend 3 Gold to gain 2 Sun Actions | Flip a Moon Relic to the Sun side |
1 | Spend 5 Gold to gain 1 VP | Destroy a Sun Relic and spend 2 Gold to gain 1 VP |
Level | Odin's Blessing | Freya's Blessing |
---|---|---|
4 | Gain 1 VP, 4 Gold, and a Craft Action | Gain 1 VP and move the Moon-Wolf 1 space back |
3 | Gain a Craft Action and 4 Gold | Gain 2 Craft Actions |
2 | Gain 3 Gold | Gain 2 Gold and 1 Mead |
1 | Gain 1 Gold | Spend 1 Mead to gain 2 Gold |
Level | Angrboda's Blessing | Hel's Blessing |
---|---|---|
4 | Gain 1 VP and move the Sun-Wolf 1 space back | Gain 1 VP, 4 Mead, and a Craft Action |
3 | Gain 2 Craft Actions | Gain a Craft Action and 4 Mead |
2 | Gain 2 Gold and 1 Mead | Gain 3 Mead |
1 | Spend 1 Gold to gain 2 Mead | Gain 1 Mead |
Level | Svartalfheim's Blessing | Buri's Blessing |
---|---|---|
4 | Destroy a Sun Relic to gain 1 VP and move the Sun-Wolf 1 space back | Spend 3 Mead to gain 1 VP and a Moon-Wolf Action |
3 | Spend 3 Mead to gain 1 VP and a Moon Action | Spend 2 Mead to gain a Moon-Wolf Action |
2 | Flip a Sun Relic to the Moon side | Spend 3 Mead to gain 2 Moon Actions |
1 | Destroy a Moon Relic and spend 2 Mead to gain 1 VP | Spend 5 Mead to gain 1 VP |
Relics
Level | Relic | Relic | Relic |
---|---|---|---|
4 | Spend a Craft Action and 4 Gold to gain 1 VP and move the Sun-Wolf 1 space forwards | Spend a Craft Action and 4 Gold to gain 1 VP and move the Moon-Wolf 1 space back (if able) | Spend a Sun Action and 2 Gold to gain 2 Craft Actions |
3 | Spend a Craft Action and any 4 resources to gain 1 VP | Spend a Craft Action and 3 Gold to gain 1 VP | Spend a Craft Action and 5 Gold to gain 1 VP and a Sun-Wolf Action |
2 | Spend 2 Gold to convert a Moon-Wolf Action to a Sun-Wolf Action | Spend a Sun Action to gain 2 Gold | Spend a Craft Action to gain 1 Gold and 1 Mead |
1 | Spend a Craft Action and 1 Gold to gain a Sun Action | Spend a Sun Action and 1 Gold to gain a Craft Action | Spend a Craft Action to exchange any amount of Gold for Mead and vice-versa |
Level | Relic | Relic | Relic |
---|---|---|---|
4 | Spend a Craft Action and 4 Mead to gain 1 VP and move the Moon-Wolf 1 space forwards | Spend a Craft Action and 4 Mead to gain 1 VP and move the Sun-Wolf 1 space back (if able) | Spend a Moon Action and 2 Mead to gain 2 Craft Actions |
3 | Spend a Craft Action and any 4 resources to gain 1 VP | Spend a Craft Action and 3 Mead to gain 1 VP | Spend a Craft Action and 5 Mead to gain 1 VP and a Moon-Wolf Action |
2 | Spend 2 Mead to convert a Sun-Wolf Action to a Moon-Wolf Action | Spend a Moon Action to gain 2 Mead | Spend a Craft Action to gain 1 Gold and 1 Mead |
1 | Spend a Craft Action and 1 Mead to gain a Moon Action | Spend a Moon Action and 1 Mead to gain a Craft Action | Spend a Craft Action to exchange any amount of Gold for Mead and vice-versa |