A Gest of Robin Hood
A Gest of Robin Hood és el segon joc de la sèrie Irregular Conflict Series, que adapta el sistema COIN per representar les revoltes pageses, recaptació d'impostos feudal i bandoleria a l'Anglaterra de finals del segle XII. Transportant un dels sistemes més populars de GMT a un format més simple i una ambientació més accessible, A Gest of Robin Hood és perfecte pels nouvinguts als wargames. A la vegada, també ofereix un repte tibant pels jugadors de wargames amb més experiència, que gaudiran d'un duel asimètric i tens en menys d'una hora.
Nombre de jugadors: 2
Durada de la partida: 63 mn
Complexitat: 3 / 5
Juga a A Gest of Robin Hood i 1328 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Juga a A Gest of Robin Hood i 1328 a altres jocs en línia.
No és necessari descarregar res - juga directament des del navegador web.
Amb les teves amistats i milers de jugadors del món sencer.
De franc.
Resum de les regles
Dice Values
In a Rob attempt:
- • White die in Submissive (and Passive) Parishes and Nottingham: die faces are -2 -1 -1 0 1 2
- • Green die in Revolting Parishes and Forests: die faces are -1 -1 0 1 2 3
Royal Inspection Procedure
Unrest Phase
One Carriage is moved if possible.
Shift Royal Favour as follows:
| Submissive Parishes | Outcome |
|---|---|
| 5 - 7 | 1 step towards Order |
| 3 - 4 | 1 step towards Justice |
| 1 - 2 | 2 steps towards Justice |
| 0 | 3 steps towards Justice |
Check for Game End
- • First two Royal Inspections: 5 + Justice or Order immediately ends game.
- • Last Royal Inspection: Final position determines winner.
Mischief
Robin Hood:
- • Gains 1 Shilling for each Camp in a Forest (including Ollerton Hill)
- • May conduct a single Rob Plot followed by a Donate Deed in up to two spaces.
- • Returns half (rounded down) of the Merry Men in Prison to Available Forces (can include Robin Hood if imprisoned).
Governance
Sheriff:
- • Gains 1 Shilling for each Submissive space (including Nottingham).
- • Removes half (rounded down) of the Henchmen in each Revolting space to Available Forces.
- • Sets any Revolting Parish where Henchmen still outnumber Merry Men to Submissive.
Redeployment
Sheriff:
- • Must move any Henchmen in Revolting Parishes and Forests to Submissive spaces.
- • May move any other Henchmen to Nottingham.
- • Returns all Used Carriages to Available Forces.
Robin Hood:
- • Merry Men on the map are flipped to Hidden.
- • Merry Men in Submissive Parishes must be moved to any Forest, or to a Parish with a Camp (even if Submissive).
- • Any other Merry Men may either stay where they are or may be moved to a Forest or a Parish with a Camp.
- • If Robin Hood piece is in Available Forces, place it in any Forest.
- • Unless Robin Hood is in Prison, player may secretly swap the Robin Hood piece with any other Merry Man on the map.
Robin Hood always starts new Ballad as First Eligible Player.
