#96006: "MSP pipelines give movement benefits only if they are not moved."
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Descripció detallada
-
• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Si us plau, què volies fer, què vas fer i que va succeir
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Quin és el meu navegador?
Mozilla v5
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Quin és el meu navegador?
Mozilla v5
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Quin és el meu navegador?
Mozilla v5
-
• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Quin és el meu navegador?
Mozilla v5
-
• Quina part de les regles no s'han respectat per l'adaptació de BGA
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Quin és el meu navegador?
Mozilla v5
-
• Quina va ser l'acció del joc que volies fer?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Què intentes fer per dur a terme aquesta acció del joc?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a -
• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Mozilla v5
-
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Quin és el meu navegador?
Mozilla v5
-
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Quin és el meu navegador?
Mozilla v5
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Quin és el meu navegador?
Mozilla v5
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Quin és el meu navegador?
Mozilla v5
Historial de denúncies
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
