#95282: "Tiles display incorrectly if the CSS "rotate" property is not supported"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Descripció detallada
-
• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Quina part de les regles no s'han respectat per l'adaptació de BGA
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Quina va ser l'acció del joc que volies fer?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• Què intentes fer per dur a terme aquesta acció del joc?
-
• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
-
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Si us plau, descriviu el problema de visualització. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Quin és el meu navegador?
Google Chrome v103 and v115
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
NOTE: This _might_ be the root cause of boardgamearena.com/bug?id=92210
# Problem
If the user's browser does not yet support the "rotate" property, then when placing tiles the image
will not rotate.
The game data gets updated with a rotation (0°, 90°, 180°, 270°) but the image will remain unrotated
(0°) hence it looks like the tile is not rotated; this improper feedback causes confusion and can even
caue improper placement (if they wrongly believe they have NOT rotated).
# The Fix
Simply adding the proper `transform:rotate()` lines, shown below, to these CSS classes will fix this
problem:
.sag_tile-rot-90 {
rotate: 90deg;
transform: rotate(90deg);
}
.sag_tile-rot-180 {
rotate: 180deg;
transform: rotate(180deg);
}
.sag_tile-rot-270 {
rotate: 270deg;
transform: rotate(270deg);
}
# Reference
Support for the rotate _attribute_ is barely 12 months old for many browsers.
See: developer.mozilla.org/en-US/docs/Web/CSS/rotate#browser_compatibility
And: developer.mozilla.org/en-US/docs/Web/CSS/transform-function/rotate#browser_compatibility
• Quin és el meu navegador?
Google Chrome v103 and v115
Historial de denúncies
I tried this today, using BGA's CSS override option. It allowed me to rotate in an older version of chrome on an older mac that won't update chrome to the latest. It also allowed me to rotate on safari on my iPhone which is not on the latest annual update.
However, the rotation order was strange and would point up (single "1" blue tile with 1 blue arrow) when it should have been another orientation, as I cycled through the options. I committed the tile where it should have been automatically satisfied (pointing up to blue), but it didn't move the token. I then checked on a laptop with the latest macOS after removing the CSS override and see that the tile is not as it visually looked when I placed it (with the CSS override). So the visual and the actual were out of sync with just the addition of this code, at least using the common BGA CSS override in the profile.
Thanks for putting this out there in an attempt to correct what really needs to be implemented and tested directly into the game code.
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
