#82309: "Don't show what others have done until you have chosen your own actions"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Google Chrome v102
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• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Quin és el meu navegador?
Google Chrome v102
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Quin és el meu navegador?
Google Chrome v102
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• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Quin és el meu navegador?
Google Chrome v102
-
• Quina part de les regles no s'han respectat per l'adaptació de BGA
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Google Chrome v102
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• Quina va ser l'acció del joc que volies fer?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Què intentes fer per dur a terme aquesta acció del joc?
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• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v102
-
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
-
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Google Chrome v102
-
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Quin és el meu navegador?
Google Chrome v102
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Quin és el meu navegador?
Google Chrome v102
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Quin és el meu navegador?
Google Chrome v102
Historial de denúncies
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí.
