#59714: "Allow players to indicate preference on being cluegiver or not"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Safari v15.2
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• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quin és el meu navegador?
Safari v15.2
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• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quin és el meu navegador?
Safari v15.2
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• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quin és el meu navegador?
Safari v15.2
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• Quina part de les regles no s'han respectat per l'adaptació de BGA
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Safari v15.2
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• Quina va ser l'acció del joc que volies fer?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Què intentes fer per dur a terme aquesta acció del joc?
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• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Safari v15.2
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• A quina fase del joc va passar l'error (quina era la ordre en curs)?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. -
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Safari v15.2
-
• Si us plau, descriviu el problema de visualització. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quin és el meu navegador?
Safari v15.2
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quin és el meu navegador?
Safari v15.2
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
Playing in person, picking cluegiver would typically be done randomly from all the players who express interest.
I would like to see an option for picking cluegiver that is similar to that.
I have a few ideas for how this can be done:
1. The options below could be done either as a new option: “allow rejecting cluegiver role” (or “players opt into clue giving”) true/false.
Or as a separate cluegiver selection method (“random, rejecting allowed”)
2. Before dealing their hand, ask the chosen cluegiver to Accept the role or pass on it. (If everyone else passes, the last person will instead be told they are cluegiver because they are the only remaining player.)
3. At the start, ask each player if they want a chance to be cluegiver.
After all players say yes or no, pick a cluegiver from those who say Yes. • Quin és el meu navegador?
Safari v15.2
Historial de denúncies
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
