#17508: "Every second 'You are connected again' notification when using hotseats"
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En cas afirmatiu, si us plau VOTA per aquest informe. Els informes amb més vots tenen PRIORITAT!
# | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
None• Si us plau, què volies fer, què vas fer i que va succeir
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Quin és el meu navegador?
Mozilla v5
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
None• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Quin és el meu navegador?
Mozilla v5
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
None• Quin és el meu navegador?
Mozilla v5
• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
None• Quin és el meu navegador?
Mozilla v5
• Quina part de les regles no s'han respectat per l'adaptació de BGA
None• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Quin és el meu navegador?
Mozilla v5
• Quina va ser l'acció del joc que volies fer?
None• Què intentes fer per dur a terme aquesta acció del joc?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Mozilla v5
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
None• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Quin és el meu navegador?
Mozilla v5
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
None• Quin és el meu navegador?
Mozilla v5
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
None• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• Quin és el meu navegador?
Mozilla v5
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
None• Quin és el meu navegador?
Mozilla v5
Historial de denúncies
Something else sometimes happens simultaneously: the "dots" that represent current progress don't get reflected until the second movement up a column. E.g., it would take 2 rolls of 7 to see a black token appear. Not sure how/why it doesn't reproduce itself for you when I experience it with every play :- /
Thank you for making the hotseat experience better when you can look into it again!
If the hotseat player wins, the messages continue even after no game choices are available to be taken.
Not sure if this contributes to the problem or not, but the hotseat player is listed as being French (while I am not.) boardgamearena.com/7/cantstop?table=103932331
Il faut donc que j'actualise à CHAQUE coup qui est joué soit par moi soit par un adversaire...
Access to XMLHttpRequest at 'r2.boardgamearena.net/r/?user=<...>&name=<...>&credentials=<...>&EIO=3&transport=polling&t=NRMDr-2&sid=<...>' from origin 'boardgamearena.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
Here is an extract from the Console log in Dev Tools:
socket.io.js:8 WebSocket connection to 'wss://r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=websocket&sid=ZIypTPWeevnpBkjUAAVS' failed: Error during WebSocket handshake: Unexpected response code: 400
r.doOpen @ socket.io.js:8
r.open @ socket.io.js:7
r.probe @ socket.io.js:7
r.onOpen @ socket.io.js:7
r.onHandshake @ socket.io.js:7
r.onPacket @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onPacket @ socket.io.js:7
n @ socket.io.js:7
e.decodePayload @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
socket.io.js:7 GET r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=polling&t=NSfKqOm&sid=ZIypTPWeevnpBkjUAAVS 400 (Bad Request)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
socket.io.js:7 POST r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=polling&t=NSfKqQK&sid=ZIypTPWeevnpBkjUAAVS 400 (Bad Request)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doWrite @ socket.io.js:7
(anonymous) @ socket.io.js:7
(anonymous) @ socket.io.js:7
o @ socket.io.js:7
(anonymous) @ socket.io.js:7
(anonymous) @ socket.io.js:7
e.encodePacket @ socket.io.js:7
i @ socket.io.js:7
i @ socket.io.js:7
c @ socket.io.js:7
e.encodePayload @ socket.io.js:7
r.write @ socket.io.js:7
t @ socket.io.js:7
r.doClose @ socket.io.js:7
r.close @ socket.io.js:7
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
I get a 2 second repeating "You are connected again" message in the general messages window, or the game window I'm in. Definitely now all the time, maybe beta games seems to trigger more often, but it can start right up after logging in. Stopped while I was in Bug Reporting.
welwel33700marrakech 06:53 PM
SmashbagOriflamme - hate yur neighbor - table open 06:55 PM
Lukeing_goodwerewolves: /tournament?id=75410 06:56 PM
orangeblacktreeVia Magica real-time arena needs one more! 07:05 PM
You are connected again. 07:07 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:11 PM
Carpoabyss /table?table=151689866 07:13 PM
Happens for me too whenever I am playing hot seat. Using Safari version 14.0.3 (16610.4.3.1.7).
Earlier (page load) I also have what likes a pretty elementary bug from dojo.js:1:53335
Uncaught TypeError: o is null
(easier if you check it yourself than putting a picture or pasting unformatted debugging info)
Either or both seem to have other unwanted consequences (like the page/tab title not updating) ...
Access to XMLHttpRequest at 'r2.boardgamearena.net/r/?user=84634030&name=Me2&credentials=f3c7bf9c50720c41ee0196131e45ca12&EIO=3&transport=polling&t=Nsbo1TN&sid=sMtBtz_pVD5EnZBXATU7' from origin 'boardgamearena.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
socket.io.js:6 POST r2.boardgamearena.net/r/?user=84634030&name=Me2&credentials=f3c7bf9c50720c41ee0196131e45ca12&EIO=3&transport=polling&t=Nsbo1TN&sid=sMtBtz_pVD5EnZBXATU7 net::ERR_FAILED 413
not convenient to review games...
Only hotseat games have this issue.. Refresh with F5 does't fix it, it still keeps happening.
Floods the log making it impossible to review the history of the game updates.
I know this is an old report but this happens to me as well on normal mode and not hot seat.
I get the "server timeout" and "you are connected again" every two seconds or so in all of my games but some games, particularly Lewis & Clark and Quetzel are very bad. At one point, I couldn't play one of my Lewis & Clark games because when I say "Done and end turn" I get the message and my turn starts from the beginning as if I haven't taken my turn at all. Very frustrating.
I use Firefox (the latest version, I don't know what it is) and I have updated it to see if it fixes the problem. It doesn't.
F5 did not solve the problem, nor did closing and opening my BGA.
It makes hotseat mode kind of useless.
Any game with hotseat players.
Happens with hotseat players only (no repeated notifications on host player turn)
Chrome Version 102.0.5005.63 (Official Build) (64-bit)
Windows 10 / Vivaldi Browser - but also in Chrome / Hotseat Game
2 years after the first error coming up here and not yet solved - seems like a difficult bug,
if I can help to debug some coding, please let me know.
If this is something that the devs cannot recreate, could this be because it's related to the name assigned during Hot Seat? e.g. does it maybe only affect Hot Seats that are using a name that appears somewhere else on the site? Our preferred hotseat names are "them" and "dudeonacouch"
#330042855
#329770067
3場以上持續遊戲中與遊戲伺服器中斷無法進行下一步,每個動作步樹都需要F5整理頁面,導致名譽扣點
此狀況已持續4天
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.