#163066: "Provide option for "Streetcar" movement rules rather than "Linie 1" movement rules"
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Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Google Chrome v134
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• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Google Chrome v134
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Quin és el meu navegador?
Google Chrome v134
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• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Quin és el meu navegador?
Google Chrome v134
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• Quina part de les regles no s'han respectat per l'adaptació de BGA
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Google Chrome v134
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• Quina va ser l'acció del joc que volies fer?
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
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• Què intentes fer per dur a terme aquesta acció del joc?
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• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v134
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• A quina fase del joc va passar l'error (quina era la ordre en curs)?
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
-
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Google Chrome v134
-
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Quin és el meu navegador?
Google Chrome v134
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
-
• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Google Chrome v134
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
In the rules for the original Mayfair edition of "Streetcar" (which are the rules that are actually linked to from the game page here), the movement phase is handled differently.
Instead of rolling dice to move a streetcar, the rule is that a player may move any distance up to the distance moved by the previous move + 1 square. So, for example, the first player to move may move a max of 1 square. The 2nd time any streetcar moves, it may move up to 2. The next time any streetcar moves, it may move up to 3, etc...
However, the distance is a maximum allowed; a player is not obligated to move their entire allowed distance. And also, streetcars must stop at every station on their route, which resets the maximum distance for the next movement to 1 greater than was actually moved. For example, if a player could move up to 5 spaces, but they reach the stop next to "D" after only moving 2 spaces, then they must stop there and the next movement can only be for up to 3 spaces.
There is a track on one edge of the board to keep track of how far the last movement actually was so that players know how far they can move and that track runs from 1 to 10. For an online implementation, you don't need a track on to the board to track this, but a limit of distance of 10 should be done.
• Quin és el meu navegador?
Google Chrome v134
Historial de denúncies
This is a fine idea for a variant. However, I am currently busy working on other projects. Perhaps the other developer on this project would take up this suggestion.
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
