#15545: "Speed ​​up ship / dice movement animations to make games less time-consuming."
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# | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Opera browser
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona prà ctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquÃ.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• És aquest text disponible al sistema de traducció? Si és aixÃ, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Opera browser
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fà cil d'entendre possible.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Quin és el meu navegador?
Opera browser
• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfÃcie del joc? Missatge d'error?)
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Quin és el meu navegador?
Opera browser
• Quina part de les regles no s'han respectat per l'adaptació de BGA
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• És visible la violació de les normes durant la repetició de la partida? Si es aixÃ, en quin número de moviment?
• Quin és el meu navegador?
Opera browser
• Quina va ser l'acció del joc que volies fer?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Què intentes fer per dur a terme aquesta acció del joc?
• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Opera browser
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Opera browser
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona prà ctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquÃ.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Quin és el meu navegador?
Opera browser
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona prà ctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquÃ.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• És aquest text disponible al sistema de traducció? Si és aixÃ, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Opera browser
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fà cil d'entendre possible.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Quin és el meu navegador?
Opera browser
Historial de denúncies
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN
In my opinion the big flaw of Quantum is the playing time of the single game.
The long playtime prevents many players from persisting and delving into this game, preferring shorter, simpler games instead.
In my opinion, this timing issue could be partially solved by speeding up ship motion animations (or even making them directly snapshot).
Accelerated (or instant) animations could be selected as an expert game variant when building the table.
By speeding up the animations, I think we can reduce a good 30% of the game time (if not more).
Eventually, in addition to acceleration, a "wake" could be added that can make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at its destination.
Thanks in advance.
by ALA--IN
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona prà ctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquÃ.