#130601: "Speed up VP gain animations"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Google Chrome v126
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• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Quin és el meu navegador?
Google Chrome v126
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• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Quin és el meu navegador?
Google Chrome v126
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• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Quin és el meu navegador?
Google Chrome v126
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• Quina part de les regles no s'han respectat per l'adaptació de BGA
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Google Chrome v126
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• Quina va ser l'acció del joc que volies fer?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Què intentes fer per dur a terme aquesta acció del joc?
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• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v126
-
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Google Chrome v126
-
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Quin és el meu navegador?
Google Chrome v126
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Quin és el meu navegador?
Google Chrome v126
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • Quin és el meu navegador?
Google Chrome v126
Historial de denúncies
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar un servei d'allotjament d'imatges de la teva elecció (per exemple, snipboard.io) per penjar-la i copiar/enganxar l'enllaç aquí.
