#13021: "Elo 400: create a threshold between strong players and expert players"
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Descripció detallada
• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Mozilla v5
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Mozilla v5
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Quin és el meu navegador?
Mozilla v5
• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Quin és el meu navegador?
Mozilla v5
• Quina part de les regles no s'han respectat per l'adaptació de BGA
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Mozilla v5
• Quina va ser l'acció del joc que volies fer?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Què intentes fer per dur a terme aquesta acció del joc?
• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Mozilla v5
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Mozilla v5
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Quin és el meu navegador?
Mozilla v5
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Mozilla v5
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
The strong player range (Elo 300 - 500) is broad for games like RFTG.
Suggestion is to divide this in two classes 300 - 400 and 400 - 500.
A player with Elo 150 (average player) vs a Elo 250 (good player) has the same chances to win (theorically) as a Elo 350 (strong player) vs Elo 450 (also strong player...).• Quin és el meu navegador?
Mozilla v5
Historial de denúncies
Feel free to debate!
One added suggestion is that once you reach a level in a game, you keep your highest label even if your elo drops back down. So if you reached master, you would always be identified as a master from that point on. The new player bonus would need to be turned down since most players reach their highest rank in their first 20 games because of the crazy bonuses.
This suggestion is 2.5 years old, has the 7th-highest number of votes (303) and yet has no acknowledgement from the BGA team. It would be great if this could get some attention.
300 & 400 players are TOTALLY different level
Seasons is a good example. Seasons ELO alogrithm needs to be recalibrated.
I might have a very close or higher ELO than a player that has played 7-10 times more games than I, in a game where experience really matters and the player is actually much better than I. It happens all the time and it makes it very hard for me to end up in games with people who are playing close to my level. I lose virtually all the games and yet my ELO stays the same and I continue to end up paired with people who've played 1000 games to my 100.
If you really lose virtually all the games, your Elo would go down (not below 100). The fact that your Elo stays roughly the same indicates that your Elo is on the correct level.
I suspect there may also be an issue of real-time versus turn-based games. For example, I'm very much a turn-based player. I play much worse under time pressure, so my relatively high Elo might not mean much in a real-time game.
Along with this idea, 600elo and 700elo also need to be broadly distinguished. If you organize all the colors differently for every 100 units of elo, the motivation for elo climbing will be strong.
0: Iron
100: Bronze
200: Silver
300: Gold
400: Platinum
500: Diamond
600: Master
700: Grandmaster
This seems to be standard MO for BGA for documented bugs and reasonable suggestion such as this one.
...meanwhile BGA admin continue to implement things that literally no one asked for, like a gaudy new game-listing page and more restrictive table options. :-O :-(
As said before allow restricting tables to any minimum/maximum ELO, by typing it in is a must.
It is flexible so it can adapt to any game / elo range and needs. Would be so nice !
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.