#104614: "Allow temporary seat to persist until movement"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Google Chrome v119
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• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Quin és el meu navegador?
Google Chrome v119
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• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Quin és el meu navegador?
Google Chrome v119
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• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Quin és el meu navegador?
Google Chrome v119
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• Quina part de les regles no s'han respectat per l'adaptació de BGA
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Google Chrome v119
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• Quina va ser l'acció del joc que volies fer?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• Què intentes fer per dur a terme aquesta acció del joc?
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• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v119
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• A quina fase del joc va passar l'error (quina era la ordre en curs)?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Google Chrome v119
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• Si us plau, descriviu el problema de visualització. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Quin és el meu navegador?
Google Chrome v119
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Quin és el meu navegador?
Google Chrome v119
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Quin és el meu navegador?
Google Chrome v119
Historial de denúncies
We expected the BGA implementation to honor this rule when we swapped passengers between planes at an airport (without moving) in order to return an unintentionally-purchased temporary seat token. We did not expect the log to say: "Beaver614 recovers Temporary Seat".
Table #535044036, Move #283
A better usability fix would be to launch a confirmation dialog whenever a player holding a temporary seat token and having a full airplane attempts to drop off a passenger at an airport that is not that passenger's destination.
And it would be more accurate for the UI to either remove or strikethrough the "Temp seat" chip in the player card area as soon as the token has been spent (which happens at boarding time).
The temp seat chip becomes translucent when it's "pending" -- meaning it has been consumed, but the above-described flexibility for misclicks is active. At this point, you've loaded an extra passenger into the seat, but you could change your mind if you so wish. This flexibility ends -- your decision to use the temp seat becomes permanent -- when you either move or when the round ends, at which point the temp speed chip is removed from the UI.
As a developer, you should not change game mechanics for UX purposes.
Instead, why not communicate these helpful nudges by using confirmation popups?
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
