#103828: "Add gathering for gethering resources"
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• Si us plau, què volies fer, què vas fer i que va succeir
• Quin és el meu navegador?
Mozilla v5
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• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Mozilla v5
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• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Quin és el meu navegador?
Mozilla v5
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• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Quin és el meu navegador?
Mozilla v5
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• Quina part de les regles no s'han respectat per l'adaptació de BGA
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
• Quin és el meu navegador?
Mozilla v5
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• Quina va ser l'acció del joc que volies fer?
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• Què intentes fer per dur a terme aquesta acció del joc?
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• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Mozilla v5
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• A quina fase del joc va passar l'error (quina era la ordre en curs)?
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
• Quin és el meu navegador?
Mozilla v5
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• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Quin és el meu navegador?
Mozilla v5
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. -
• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
• Quin és el meu navegador?
Mozilla v5
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
When you move your camel to next tile you have to chose what resource do you want to get. And it's good: buttons are pretty big and there are enough space around. But when you use abilities on the map (getting or attacking) you have to pick resources directly from the map. Icons there are small and there is no space around. That is a source for misclicks.
That is critical issue on mobile. Once I took a wrong resource, another time I even clicked on "Ignore effect" button. How do you like that: activate Theft ability and abort it's effect!
I think there are two possible solutions:
- Use the same UI as in first case: you should click a tile and then pick an resource you want at the top bar.
- Add confirmation at the top bar after picking resource directly from the map. In this case it would be nice to add a bit more space between the field and the top bar. • Quin és el meu navegador?
Mozilla v5
Historial de denúncies
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
