#10076: "Terra Mystica - extend the automatic power for points feature to allow for higher thresholds."
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| # | Status | Votes | Game | Type | Title | Last update |
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Descripció detallada
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• Si us plau, copia i enganxa el missatge d'error que veus a la pantalla, si és que n'hi ha algun.
n/a
-
• Si us plau, què volies fer, què vas fer i que va succeir
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Quin és el meu navegador?
Google Chrome v66
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• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
n/a
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• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Quin és el meu navegador?
Google Chrome v66
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
n/a
• Quin és el meu navegador?
Google Chrome v66
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• Què es mostrava a la pantalla quan estaves bloquejat (pantalla en blanc? Part de la interfície del joc? Missatge d'error?)
n/a
• Quin és el meu navegador?
Google Chrome v66
-
• Quina part de les regles no s'han respectat per l'adaptació de BGA
n/a
-
• És visible la violació de les normes durant la repetició de la partida? Si es així, en quin número de moviment?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Quin és el meu navegador?
Google Chrome v66
-
• Quina va ser l'acció del joc que volies fer?
n/a
-
• Què intentes fer per dur a terme aquesta acció del joc?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining -
• Què va passar quan ho vas intentar fer (missatge d'error, missatge de la barra d'estat de la partida, ...)?
• Quin és el meu navegador?
Google Chrome v66
-
• A quina fase del joc va passar l'error (quina era la ordre en curs)?
n/a
-
• Què va passar quan vas intentar dur a terme l'acció del joc (missatge d'error, missatge de la barra d'estat del joc, ...)?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Quin és el meu navegador?
Google Chrome v66
-
• Si us plau, descriviu el problema de visualització. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
n/a
• Quin és el meu navegador?
Google Chrome v66
-
• Si us plau, copieu/enganxeu el text mostrat en anglès en comptes del teu idioma. Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
n/a
-
• És aquest text disponible al sistema de traducció? Si és així, ha sigut traduït fa més de 24 hores?
In turn-based TM there are two reasons that one has to return to the game: either it is your turn to take an action, or you just have to decide whether to accept energy. This decision about accepting energy comes down to this: how many points is the player willing to trade for (points+1) energy.
The game currently makes the decision for you if it is 0 points for 1 energy. The change proposed here would extend this to give the player the option of setting higher thresholds so that it happens automatically more frequently and they avoid an unnecessary return to the game (and an unnecessarily delay for the other players).
This involves adding the options shown below to each player's game interface. The player would set it per game, and their setting would not be visible to the other players. Left in its default settings, game play would be no different then it is now.
How many points are you willing to give up in exchange for power - automatically?
- 0 pts for 1 power (default),
- 1 pt for 2 power
- 2 pts for 3 power
- 3 pts for 4 power
- 4 pts for 5 power
Could also have these two options:
(For both the default is ON, which is the same as current behavior:)
- Always ask me if decision involves a cultist
- Beyond the threshold chosen above, ask me rather then automatically declining • Quin és el meu navegador?
Google Chrome v66
-
• Si us plau, expliqueu el vostre suggeriment de manera precisa i concisa, per que sigui el més fàcil d'entendre possible.
n/a
• Quin és el meu navegador?
Google Chrome v66
Historial de denúncies
(should be the default option IMO)
Afegeix quelcom a aquest report
- Un altre ID de partida / ID de moviment
- Prémer F5 ha ajudat a arreglar el problema?
- El problema apareix diversos cops? Cada cop? a l'atzar?
- Si tens una captura de pantalla d'aquest error (bona pràctica), pots utilitzar Imgur.com per pujar-ho i copiar i enganxar el link aquí.
